A free sculpting program that is pretty decent is Sculptris and you can get that from the Pixologic web site (creators of Zbrush). These are both primarily sculpting programs. It doesn't export collada files natively, but there is a free plug-in created by Marcus Civis on the Zbrush Central forum which allows you to export your model as a collada for SL.Ī competitor to Zbrush is Autodesk's Mudbox. One would generally purchase this product in addition to a 3d modeling/animation package. I love the program and I find it useful, but I wouldn't put it in the catagory of easy to use or a substitute for a good 3d modeling program like Blender, 3dmax, C4D, Maya, etc.
I've spent couple of years using it, mostly for sculpty work, and I'm still very much a Zbrush beginner.
#Zbrush 4r4 retopology trial#
I suggest you download the free trial and check it out yourself. Zbrush is a very feature rich complex program. I use blender 2.63 and managed to learn its tools and become friendly with it, despite the horrendous learning curve, so if Zbrush is a bit easier to learn then blender, I should be able to pick it up. Tell me anything you know about this I liked what I saw of the programme but I'm still a bit fresh on mesh creation. What were you opinions of it? Is it reletively easy to use? Are the tools goods, limited, too advanced? What about formats: can you easily save the mesh files in a way that SL supports its download?
I've been thinking of givng this a try to see how it can help with maiking MESH clothes for SL, but first I want to get an idea of things: how many of you have seen this programme and how many have tried it? From what I could see in the tutorial, it can do some very neat stuff, taking pictures, slaping them onto a model, and from what I could tell, almost painting onto the model to automatically create a mesh. The uploader was not english, but I managed to fortunately find out the name of the programme as Zbrush. I was surfing youtube for videos on modeling mesh, and while looking at some Blenderella videos, I found a modeling "tutorial" showcasing a programme I'd never seen before: